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Codenames duet
Codenames duet











codenames duet

Cookie which measures only the acceptance of our terms and services. Disabling this cookie will disable the ordering option. This cookie doesn't save any personal Data about any shop client.Ĭookie which measures only the acceptance of our terms and services. Deactivating this cookie would stop permitting the orders. This provides, and keeps the products inside your shopping cart.

codenames duet

This cookie doesn't save any personal Data about any shop client. If cookie is disabled you'll see the site in the original language. Cookie we use to offer you the possibility to switch the language of our contents. If disabled the store default currency will be shown.Ĭookie we use to offer you the possibility to switch the language of our contents. Cookie which makes possible to choose the currency you would like. If disabled the store default currency will be shown. NaamĬookie which makes possible to choose the currency you would like. Zonder deze cookies kan de site niet goed functioneren. Mechanisme: Communication Limits, Cooperative Game, Push Your Luck Makers Ontwerper: Vlaada Chvátil, Scot Eatonĭoor zogeheten necessary cookies worden standaard functies geactiveerd om bijvoorbeeld beter te navigeren op de pagina. Type/Thema: Card Game, Deduction, Spies/Secret Agents, Word Game After the first clue is given, players alternate giving clues. If they identify an assassin, you both lose! Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time this is useful for going back to previous clues and finding ones they missed earlier. If they identify a bystander, then their guessing time ends. If correct, they can attempt to identify another one. Whoever receives the clue places a finger on a card to identify that agent. Either player can decide to give the first one-word clue to the other player, along with a number. Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.Ĭollectively, you need to reveal all fifteen agents - without revealing an assassin - before time runs out in order to win the game. Each player sees a 5×5 grid on the card, with nine of the squares colored green (representing your agents) and three squares colored black (representing assassins). Place a key card in the holder so that each player sees one side of the card. To set up play, lay out 25 word cards in a 5×5 grid. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!) After the first clue is given, players alternate giving clues.Van dit Nederlandstalige spel is momenteel alleen een Engelse beschrijving beschikbaar.Ĭodenames Duet keeps the basic elements of Codenames - give one-word clues to try to get someone to identify your agents among those on the table - but now you're working together as a team to find all of your agents. Codenames Duet keeps the basic elements of Codenames give one-word clues to try to get someone to identify your agents among those on the table but now. Unlike regular Codenames, they can keep guessing as long as they keep identifying an agent each time this is useful for going back to previous clues and finding ones they missed earlier. If they identify an assassin, you both lose! Either player can decide to give the first one-word clue to the other player, along with a number. Codenames Duet keeps the basic elements of Codenames - give one-word clues to try to get someone to identify your agents among those on the table - but now. Three of the nine squares on each side are also green on the other side, one assassin is black on both sides, one is green on the other side and the other is an innocent bystander on the other side.Ĭollectively, you need to reveal all fifteen agents without revealing an assassin before time runs out in order to win the game. To set up play, lay out 25 word-cards in a 5×5 grid. (Why you don’t already know who your agents are is a question that Congressional investigators will get on your back about later!) Codenames Duet keeps the basic elements of Codenames, give one-word clues to try to get someone to identify your agents among those on the table but now you’re working together as a team to find all of your agents.













Codenames duet